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We are demute


We speak every language of game audio, blending deep expertise with a broad mindset that lets us integrate naturally into any team.

We operate as your full audio department or strengthen your existing audio team.

Demute Logo
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Nacon brand logo with stylized 'n' icon.
THQ Nordic company logo with the letter Q in red.
Supercell logo with bold white text on a black background.
CD Projekt logo featuring a stylized red bird with spiked feathers next to the white text 'CD PROJEKT'.
Wizards of the Coast logo with stylized text and a glowing light beam in the center.
Nacon brand logo with stylized 'n' icon.
THQ Nordic company logo with the letter Q in red.
Supercell logo with bold white text on a black background.
CD Projekt logo featuring a stylized red bird with spiked feathers next to the white text 'CD PROJEKT'.
Wizards of the Coast logo with stylized text and a glowing light beam in the center.
Red stylized letter P logo with the text PLAYWING underneath.
Gunfire Games logo with a silhouette of a cowboy holding a rifle inside a red square.
Paradox Interactive logo featuring a stylized dragon coiled above the company name.
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Hi-Rez company logo with a stylized triangular emblem above the text 'HI·REZ' and the tagline 'VICTORY. TOGETHER.' below.
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Red stylized letter P logo with the text PLAYWING underneath.
Gunfire Games logo with a silhouette of a cowboy holding a rifle inside a red square.
Paradox Interactive logo featuring a stylized dragon coiled above the company name.
Logo with pixelated text 'Drop' followed by smooth text 'fake' and a color bar above in black background.
Hi-Rez company logo with a stylized triangular emblem above the text 'HI·REZ' and the tagline 'VICTORY. TOGETHER.' below.
Green stylized asterisk-like logo followed by the word MATCHDAY in uppercase green letters on a black background.
Red stylized letter P logo with the text PLAYWING underneath.
Gunfire Games logo with a silhouette of a cowboy holding a rifle inside a red square.
Paradox Interactive logo featuring a stylized dragon coiled above the company name.
Logo with pixelated text 'Drop' followed by smooth text 'fake' and a color bar above in black background.
Hi-Rez company logo with a stylized triangular emblem above the text 'HI·REZ' and the tagline 'VICTORY. TOGETHER.' below.
Green stylized asterisk-like logo followed by the word MATCHDAY in uppercase green letters on a black background.
Red stylized letter P logo with the text PLAYWING underneath.
Gunfire Games logo with a silhouette of a cowboy holding a rifle inside a red square.
Paradox Interactive logo featuring a stylized dragon coiled above the company name.
Logo with pixelated text 'Drop' followed by smooth text 'fake' and a color bar above in black background.
Hi-Rez company logo with a stylized triangular emblem above the text 'HI·REZ' and the tagline 'VICTORY. TOGETHER.' below.
Green stylized asterisk-like logo followed by the word MATCHDAY in uppercase green letters on a black background.
Audio Specialists across-the-board!
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We've crafted Audio for 70+ games ❤️

We bring together sound designers, technical sound designers, audio programmers, and producers who share a multidisciplinary mindset and a commitment to excellence. Each of us understands the full audio pipeline, making us both versatile and deeply collaborative, alongside high-level expertise in specialised domains (creatures, environments, UI, audio tools programming, MetaSounds, Wwise Backend and more).

Our flexible & collaborative workflow means we integrate at every level of production: from early audio vision to technical implementation and optimisation.

We go far beyond designing assets from a list, we work as an extension of your core development team.

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check all our games
Get to know our services

As your complete audio team, feature owners, or service specialists, our support adapts to what your game needs.

01.
Audio Content Creation
01.
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We create all the sounds and music your game needs. This includes gameplay SFX, ambience, creatures, UI, weapons, foley recordings and voices.

We follow your creative direction and translate it into a strong audio direction, with an open and iterative workflow so the result matches your vision. Each asset is cleaned, named, mixed and formatted for seamless integration into Wwise, FMOD or your engine.

02.
Implementation
02.
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We transform audio assets into fully interactive audio logic using Wwise, FMOD or MetaSounds, and we ensure that everything integrates cleanly with your Unreal, Unity or custom pipeline.

This is where variations, randomisation, RTPCs, interactive music systems, States and Switches are authored and tuned. We also take care of mixing so the audio fits all gameplay situations.

03.
Integration
03.
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We hook up audio logic to gameplay using the systems already in your engine. Footsteps align with locomotion, abilities trigger the right sounds, music reacts to combat and dialogue stays consistent.

We follow your project structure, naming methods and technical constraints, including CPU and memory budgets, and suggest improvements whenever we see optimisations.

04.
Audio System Programming
04.

We build and extend audio features in the engine or the middleware. This includes C#, C++, custom MetaSounds systems, audio managers, runtime mixing logic, streaming features and platform specific optimisations.

We support teams that need advanced runtime control, from Wwise upgrades and proximity voice chat to custom optimisation & tools.

06.
Custom Audio Tools
05.

We build tools that streamline and accelerate audio workflows: Unreal, Unity plugins, Reaper scripts, Wwise tools, automated exporters and more.

The key idea is to reduce repetitive tasks, remove friction and let your audio team focus on creativity. Most of these tools are first created for our own production needs, then abstracted and released as open source. We also love developing custom tools tailored specifically to your pipeline.

OVER THE COURSE OF 10 YEARS

Proud Partners with

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“Demute felt like a true extension of our team. They seamlessly integrated into our workflow, and truly understood our game. From start to finish, they went above and beyond delivering high-quality work with care, creativity, and precision. An outstanding collaboration !"

Amie King

COO, Dropfake
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Working with Demute has been awesome. They are super responsive and always go the extra mile, tackling complex tasks with confidence and even adding features like haptics

Sebastion de Halleux

Chief Gaming Officer, Matchday
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“Demute handles everything like an internal audio team but with a lot of added flexibility. They focus on creative excellence and it’s great to give them feedback.”

Pascal Barret

Art Director, Playwing
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“From sound design to programming, working daily with Demute is a pleasure. Delegating audio integration (Unreal) to their team is a real time saver. And as an added bonus, they're a funny bunch!”

Andrea di Stefano

Game Director, Appeal Studios
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Whether for Reaper, Unreal or a talk, we love to share what we've learned with the game community.

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