Tools section

You will find a collection of productivity-oriented tools we have developed along the years to help us on game audio projects. These were created to help automate tedious tasks, freeing up more time for creativity and fine-tuning our sound assets and mix.
While they are still in beta and come with limited documentation, we’re excited to share them with the community.
Feel free to explore, and don’t hesitate to reach out if you have any questions or need assistance on Discord or via the form below. We will be happy to help !

Voice Rec Session Manager

This tool streamlines voice recording by generating sessions from cue sheets with accurate naming, text prompts, and quick navigation shortcuts.

GO TO TOOL

Auto Animation Tagging

This tool automates foley markup in Unreal Engine cinematics by analyzing character movements for real-time tagging of assets on the cinematic timeline

GO TO TOOL

Auto Voice Lines Edit and Naming

This tool streamlines voice line editing and recognition by integrating CSV files. It automatically edits and organizes lines into distinct takes in Reaper, simplifying the management of voice lines.

GO TO TOOL

Static Mesh Audio Emitter

The "Static Mesh Emitter" streamlines audio placement in open worlds by efficiently positioning sound components within blueprints

GO TO TOOL

Walab

Walab transforms whoosh sound creation by using your voice. It analyzes pitch, frequency, and volume in real-time, applying these parameters to modulate any chosen sound with precision.

GO TO TOOL

Tools Backlog

This backlog lists the tools we are currently considering and excited about.
If any of these ideas resonate with you, or if you’re interested in discussing potential collaborations, we would be happy to discuss it together.

River Spline Emitter

Place an audio emitter on a spline that works realistically with concave shapes.

Auto Edit Sequencer

Automatically match the edit in the reaper session inside an unreal sequencer for cutscenes.

Auto Voice Lines Edit and Naming

Automatically edit and recognize takes in a single voice file based on an a CSV

Audio grouping system

Runtime system that collapses several audio sources into one when a group of sources is distant to the listener.

Event-Based audio engine

Implementation of a event-based audio engine in Unity similar to Wwise and Fmod.

Godot audio engine

Implementation of a event-based audio engine in Godot similar to Wwise and Fmod.

AI auto-retake voice

System to automatically generate AI voices for retakes inside of Reaper.

Automated Batch processor

Scripts to automate voice processing on large amount of files that require different processing chains without opening a reaper session.

Reaper auto QC

Automatically check exported files of reaper.

Reaper LU-Match on a group of items

Apply an LU Match on a group of items

Wallah generator

Generate realistic wallas for different sized groups, spaces, emotions and text.

Animation Extractor

E tracks animations from the Engin by creating mp4 files from fbx files.

Contact us!

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Or just drop us a line at hello <AT> demute.studio

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