

We work as a collective of leads, rather than a top-down company.
That means our studio stays inspiring, fun, and full of fresh ideas, whether we’re crafting audio, solving complex problems, or bringing new perspectives to the game teams we collaborate with.
Each of our leads is deeply passionate about sound and games, across different genres, with a unique skillset and a love for sharing and learning
Iteration needs trust. We cultivate an ego-free culture where constructive feedback is welcomed and risk encouraged. Peer reviews, open discussions and postmortems help us grow. We improve our work by keeping the space safe for experimentation.
Audio is strongest when built with each department. We understand each stage of game production and how it shapes sound design and audio systems. Our process is iterative and collaborative. We move in cycles, keep workflows lean, and refine when the timing is right.
The person closest to a project leads it, supported by their fellow teammates. Our structure gives each lead full ownership while keeping them closely connected to the studio they collaborate with. Producers step in as facilitators, not bottlenecks. This approach encourages engagement, develops soft skills, and keeps our collaborations transparent.
Everyone at Demute is a deep specialist with a full understanding of the entire audio pipeline. This mix of expertise lets us design creative solutions, think technically, and adapt quickly. It also makes it easier for us to embed ourselves in teams and avoid production bottlenecks. Our specific skills are strengthened by our broader vision of game audio.
People are well-intentioned and reasonable. We maintain an enjoyable work environment for our team and our clients. Great games come from people who feel respected and trusted. We match projects with passionate leads, encourage collaboration, amplify all voices and stay transparent. When people thrive, creativity follows.
Our industry moves fast and nothing is fixed. We dedicate time every week to learning new tools, attending courses, running workshops and exploring personal interests. This keeps us adaptable, inspired and ready for what comes next.
We grew thanks to the game audio community, from conversations to shared resources and conferences. We give back by teaching, speaking, releasing tools and supporting initiatives like the Game Audio Diversity Alliance and local game scenes. Demute exists because the community shares its knowledge, so we do the same.

Founded around immersive and interactive audio, initially through VR and experimental work.
First game productions : sound design, foley, middleware implementation.
Direct work in engines, tighter control of the audio pipeline, closer gameplay collaboration.
Start to operate as the full audio team on AA projects, from pre-production to ship.
Internal audio systems and tools scale to support multiple concurrent productions.
Montreal branch opens for time-zone alignment with american teams.